Texture2D arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSample_7c3baa() { float4 res = arg_0.Sample(arg_1, float2(0.0f, 0.0f), int2(0, 0)); } void fragment_main() { textureSample_7c3baa(); return; }