fn countOneBits_ae44f9() { var res : u32 = countOneBits(1u); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4<f32> { countOneBits_ae44f9(); return vec4<f32>(); } @stage(fragment) fn fragment_main() { countOneBits_ae44f9(); } @stage(compute) @workgroup_size(1) fn compute_main() { countOneBits_ae44f9(); }