// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //////////////////////////////////////////////////////////////////////////////// // File generated by tools/builtin-gen // using the template: // test/tint/builtins/builtins.wgsl.tmpl // and the builtin defintion file: // src/tint/builtins.def // // Do not modify this file directly //////////////////////////////////////////////////////////////////////////////// // fn insertBits(vec<4, i32>, vec<4, i32>, u32, u32) -> vec<4, i32> fn insertBits_d86978() { var res: vec4<i32> = insertBits(vec4<i32>(), vec4<i32>(), 1u, 1u); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4<f32> { insertBits_d86978(); return vec4<f32>(); } @stage(fragment) fn fragment_main() { insertBits_d86978(); } @stage(compute) @workgroup_size(1) fn compute_main() { insertBits_d86978(); }