#version 310 es #extension GL_AMD_gpu_shader_half_float : require struct mat4x2_f16_4 { f16vec2 col0; f16vec2 col1; f16vec2 col2; f16vec2 col3; }; struct Inner { int scalar_i32; float scalar_f32; float16_t scalar_f16; uint pad; }; struct S { float scalar_f32; int scalar_i32; uint scalar_u32; float16_t scalar_f16; vec2 vec2_f32; ivec2 vec2_i32; uvec2 vec2_u32; f16vec2 vec2_f16; uint pad_1; vec3 vec3_f32; uint pad_2; ivec3 vec3_i32; uint pad_3; uvec3 vec3_u32; uint pad_4; f16vec3 vec3_f16; uint pad_5; uint pad_6; vec4 vec4_f32; ivec4 vec4_i32; uvec4 vec4_u32; f16vec4 vec4_f16; mat2 mat2x2_f32; uint pad_7; uint pad_8; mat2x3 mat2x3_f32; mat2x4 mat2x4_f32; mat3x2 mat3x2_f32; uint pad_9; uint pad_10; mat3 mat3x3_f32; mat3x4 mat3x4_f32; mat4x2 mat4x2_f32; mat4x3 mat4x3_f32; mat4 mat4x4_f32; f16mat2 mat2x2_f16; f16mat2x3 mat2x3_f16; f16mat2x4 mat2x4_f16; f16mat3x2 mat3x2_f16; uint pad_11; f16mat3 mat3x3_f16; f16mat3x4 mat3x4_f16; f16mat4x2 mat4x2_f16; f16mat4x3 mat4x3_f16; f16mat4 mat4x4_f16; uint pad_12; uint pad_13; vec3 arr2_vec3_f32[2]; f16mat4x2 arr2_mat4x2_f16[2]; Inner struct_inner; Inner array_struct_inner[4]; }; struct S_std140 { float scalar_f32; int scalar_i32; uint scalar_u32; float16_t scalar_f16; vec2 vec2_f32; ivec2 vec2_i32; uvec2 vec2_u32; f16vec2 vec2_f16; uint pad_1; vec3 vec3_f32; uint pad_2; ivec3 vec3_i32; uint pad_3; uvec3 vec3_u32; uint pad_4; f16vec3 vec3_f16; uint pad_5; uint pad_6; vec4 vec4_f32; ivec4 vec4_i32; uvec4 vec4_u32; f16vec4 vec4_f16; vec2 mat2x2_f32_0; vec2 mat2x2_f32_1; uint pad_7; uint pad_8; mat2x3 mat2x3_f32; mat2x4 mat2x4_f32; vec2 mat3x2_f32_0; vec2 mat3x2_f32_1; vec2 mat3x2_f32_2; uint pad_9; uint pad_10; mat3 mat3x3_f32; mat3x4 mat3x4_f32; vec2 mat4x2_f32_0; vec2 mat4x2_f32_1; vec2 mat4x2_f32_2; vec2 mat4x2_f32_3; mat4x3 mat4x3_f32; mat4 mat4x4_f32; f16vec2 mat2x2_f16_0; f16vec2 mat2x2_f16_1; f16vec3 mat2x3_f16_0; f16vec3 mat2x3_f16_1; f16vec4 mat2x4_f16_0; f16vec4 mat2x4_f16_1; f16vec2 mat3x2_f16_0; f16vec2 mat3x2_f16_1; f16vec2 mat3x2_f16_2; uint pad_11; f16vec3 mat3x3_f16_0; f16vec3 mat3x3_f16_1; f16vec3 mat3x3_f16_2; f16vec4 mat3x4_f16_0; f16vec4 mat3x4_f16_1; f16vec4 mat3x4_f16_2; f16vec2 mat4x2_f16_0; f16vec2 mat4x2_f16_1; f16vec2 mat4x2_f16_2; f16vec2 mat4x2_f16_3; f16vec3 mat4x3_f16_0; f16vec3 mat4x3_f16_1; f16vec3 mat4x3_f16_2; f16vec3 mat4x3_f16_3; f16vec4 mat4x4_f16_0; f16vec4 mat4x4_f16_1; f16vec4 mat4x4_f16_2; f16vec4 mat4x4_f16_3; uint pad_12; uint pad_13; vec3 arr2_vec3_f32[2]; mat4x2_f16_4 arr2_mat4x2_f16[2]; Inner struct_inner; Inner array_struct_inner[4]; }; layout(binding = 0, std140) uniform ub_block_std140_ubo { S_std140 inner; } ub; mat2 load_ub_inner_mat2x2_f32() { return mat2(ub.inner.mat2x2_f32_0, ub.inner.mat2x2_f32_1); } mat3x2 load_ub_inner_mat3x2_f32() { return mat3x2(ub.inner.mat3x2_f32_0, ub.inner.mat3x2_f32_1, ub.inner.mat3x2_f32_2); } mat4x2 load_ub_inner_mat4x2_f32() { return mat4x2(ub.inner.mat4x2_f32_0, ub.inner.mat4x2_f32_1, ub.inner.mat4x2_f32_2, ub.inner.mat4x2_f32_3); } f16mat2 load_ub_inner_mat2x2_f16() { return f16mat2(ub.inner.mat2x2_f16_0, ub.inner.mat2x2_f16_1); } f16mat2x3 load_ub_inner_mat2x3_f16() { return f16mat2x3(ub.inner.mat2x3_f16_0, ub.inner.mat2x3_f16_1); } f16mat2x4 load_ub_inner_mat2x4_f16() { return f16mat2x4(ub.inner.mat2x4_f16_0, ub.inner.mat2x4_f16_1); } f16mat3x2 load_ub_inner_mat3x2_f16() { return f16mat3x2(ub.inner.mat3x2_f16_0, ub.inner.mat3x2_f16_1, ub.inner.mat3x2_f16_2); } f16mat3 load_ub_inner_mat3x3_f16() { return f16mat3(ub.inner.mat3x3_f16_0, ub.inner.mat3x3_f16_1, ub.inner.mat3x3_f16_2); } f16mat3x4 load_ub_inner_mat3x4_f16() { return f16mat3x4(ub.inner.mat3x4_f16_0, ub.inner.mat3x4_f16_1, ub.inner.mat3x4_f16_2); } f16mat4x2 load_ub_inner_mat4x2_f16() { return f16mat4x2(ub.inner.mat4x2_f16_0, ub.inner.mat4x2_f16_1, ub.inner.mat4x2_f16_2, ub.inner.mat4x2_f16_3); } f16mat4x3 load_ub_inner_mat4x3_f16() { return f16mat4x3(ub.inner.mat4x3_f16_0, ub.inner.mat4x3_f16_1, ub.inner.mat4x3_f16_2, ub.inner.mat4x3_f16_3); } f16mat4 load_ub_inner_mat4x4_f16() { return f16mat4(ub.inner.mat4x4_f16_0, ub.inner.mat4x4_f16_1, ub.inner.mat4x4_f16_2, ub.inner.mat4x4_f16_3); } f16mat4x2 conv_mat4x2_f16(mat4x2_f16_4 val) { return f16mat4x2(val.col0, val.col1, val.col2, val.col3); } f16mat4x2[2] conv_arr2_mat4x2_f16(mat4x2_f16_4 val[2]) { f16mat4x2 arr[2] = f16mat4x2[2](f16mat4x2(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat4x2(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf)); { for(uint i = 0u; (i < 2u); i = (i + 1u)) { arr[i] = conv_mat4x2_f16(val[i]); } } return arr; } void tint_symbol() { float scalar_f32 = ub.inner.scalar_f32; int scalar_i32 = ub.inner.scalar_i32; uint scalar_u32 = ub.inner.scalar_u32; float16_t scalar_f16 = ub.inner.scalar_f16; vec2 vec2_f32 = ub.inner.vec2_f32; ivec2 vec2_i32 = ub.inner.vec2_i32; uvec2 vec2_u32 = ub.inner.vec2_u32; f16vec2 vec2_f16 = ub.inner.vec2_f16; vec3 vec3_f32 = ub.inner.vec3_f32; ivec3 vec3_i32 = ub.inner.vec3_i32; uvec3 vec3_u32 = ub.inner.vec3_u32; f16vec3 vec3_f16 = ub.inner.vec3_f16; vec4 vec4_f32 = ub.inner.vec4_f32; ivec4 vec4_i32 = ub.inner.vec4_i32; uvec4 vec4_u32 = ub.inner.vec4_u32; f16vec4 vec4_f16 = ub.inner.vec4_f16; mat2 mat2x2_f32 = load_ub_inner_mat2x2_f32(); mat2x3 mat2x3_f32 = ub.inner.mat2x3_f32; mat2x4 mat2x4_f32 = ub.inner.mat2x4_f32; mat3x2 mat3x2_f32 = load_ub_inner_mat3x2_f32(); mat3 mat3x3_f32 = ub.inner.mat3x3_f32; mat3x4 mat3x4_f32 = ub.inner.mat3x4_f32; mat4x2 mat4x2_f32 = load_ub_inner_mat4x2_f32(); mat4x3 mat4x3_f32 = ub.inner.mat4x3_f32; mat4 mat4x4_f32 = ub.inner.mat4x4_f32; f16mat2 mat2x2_f16 = load_ub_inner_mat2x2_f16(); f16mat2x3 mat2x3_f16 = load_ub_inner_mat2x3_f16(); f16mat2x4 mat2x4_f16 = load_ub_inner_mat2x4_f16(); f16mat3x2 mat3x2_f16 = load_ub_inner_mat3x2_f16(); f16mat3 mat3x3_f16 = load_ub_inner_mat3x3_f16(); f16mat3x4 mat3x4_f16 = load_ub_inner_mat3x4_f16(); f16mat4x2 mat4x2_f16 = load_ub_inner_mat4x2_f16(); f16mat4x3 mat4x3_f16 = load_ub_inner_mat4x3_f16(); f16mat4 mat4x4_f16 = load_ub_inner_mat4x4_f16(); vec3 arr2_vec3_f32[2] = ub.inner.arr2_vec3_f32; f16mat4x2 arr2_mat4x2_f16[2] = conv_arr2_mat4x2_f16(ub.inner.arr2_mat4x2_f16); Inner struct_inner = ub.inner.struct_inner; Inner array_struct_inner[4] = ub.inner.array_struct_inner; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }