enable f16; fn pow_f37b25() { var res : vec2 = pow(vec2(1.0h), vec2(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { pow_f37b25(); return vec4(); } @fragment fn fragment_main() { pow_f37b25(); } @compute @workgroup_size(1) fn compute_main() { pow_f37b25(); }