#version 310 es shared int arg_0; void atomicAnd_45a819() { int arg_1 = 1; int res = atomicAnd(arg_0, arg_1); } void compute_main(uint local_invocation_index) { { atomicExchange(arg_0, 0); } barrier(); atomicAnd_45a819(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(gl_LocalInvocationIndex); return; }