#version 310 es shared int arg_0; void atomicLoad_afcc03() { int res = atomicOr(arg_0, 0); } void compute_main(uint local_invocation_index) { { atomicExchange(arg_0, 0); } barrier(); atomicLoad_afcc03(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(gl_LocalInvocationIndex); return; }