fn dot_5a4c8f() { const arg_0 = vec3(1.0); const arg_1 = vec3(1.0); var res = dot(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { dot_5a4c8f(); return vec4(); } @fragment fn fragment_main() { dot_5a4c8f(); } @compute @workgroup_size(1) fn compute_main() { dot_5a4c8f(); }