#include using namespace metal; struct frexp_result_vec4_f32 { float4 fract; int4 exp; }; frexp_result_vec4_f32 tint_frexp(float4 param_0) { frexp_result_vec4_f32 result; result.fract = frexp(param_0, result.exp); return result; } void frexp_77af93() { float4 arg_0 = float4(1.0f); frexp_result_vec4_f32 res = tint_frexp(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { frexp_77af93(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { frexp_77af93(); return; } kernel void compute_main() { frexp_77af93(); return; }