enable f16; fn min_ac84d6() { var arg_0 = 1.0h; var arg_1 = 1.0h; var res : f16 = min(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { min_ac84d6(); return vec4(); } @fragment fn fragment_main() { min_ac84d6(); } @compute @workgroup_size(1) fn compute_main() { min_ac84d6(); }