fn modf_f3d1f9() { const arg_0 = vec4(-(1.5)); var res = modf(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { modf_f3d1f9(); return vec4(); } @fragment fn fragment_main() { modf_f3d1f9(); } @compute @workgroup_size(1) fn compute_main() { modf_f3d1f9(); }