fn pow_4a46c9() { var arg_0 = vec3(1.0f); var arg_1 = vec3(1.0f); var res : vec3 = pow(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { pow_4a46c9(); return vec4(); } @fragment fn fragment_main() { pow_4a46c9(); } @compute @workgroup_size(1) fn compute_main() { pow_4a46c9(); }