fn pow_e42f20() { const arg_0 = vec3(1.0); const arg_1 = vec3(1.0); var res = pow(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { pow_e42f20(); return vec4(); } @fragment fn fragment_main() { pow_e42f20(); } @compute @workgroup_size(1) fn compute_main() { pow_e42f20(); }