@group(1) @binding(0) var arg_0 : texture_depth_cube_array; fn textureNumLayers_48ef47() { var res : u32 = textureNumLayers(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureNumLayers_48ef47(); return vec4(); } @fragment fn fragment_main() { textureNumLayers_48ef47(); } @compute @workgroup_size(1) fn compute_main() { textureNumLayers_48ef47(); }