enable f16; fn modf_45005f() { var arg_0 = vec3<f16>(1.0h); var res = modf(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { modf_45005f(); return vec4<f32>(); } @fragment fn fragment_main() { modf_45005f(); } @compute @workgroup_size(1) fn compute_main() { modf_45005f(); }