enable f16; fn round_9078ef() { var arg_0 = 1.0h; var res : f16 = round(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { round_9078ef(); return vec4(); } @fragment fn fragment_main() { round_9078ef(); } @compute @workgroup_size(1) fn compute_main() { round_9078ef(); }