void smoothstep_12c031() { vector arg_0 = (float16_t(1.0h)).xx; vector arg_1 = (float16_t(1.0h)).xx; vector arg_2 = (float16_t(1.0h)).xx; vector res = smoothstep(arg_0, arg_1, arg_2); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { smoothstep_12c031(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { smoothstep_12c031(); return; } [numthreads(1, 1, 1)] void compute_main() { smoothstep_12c031(); return; }