fn round_8fdca3() { const arg_0 = vec2(3.5); var res = round(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { round_8fdca3(); return vec4(); } @fragment fn fragment_main() { round_8fdca3(); } @compute @workgroup_size(1) fn compute_main() { round_8fdca3(); }