@group(1) @binding(0) var arg_0 : texture_depth_cube; @group(1) @binding(1) var arg_1 : sampler; fn textureSample_ea7030() { var arg_2 = vec3(1.0f); var res : f32 = textureSample(arg_0, arg_1, arg_2); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @fragment fn fragment_main() { textureSample_ea7030(); }