#version 310 es precision highp float; layout(location = 0) in float none_1; layout(location = 1) flat in float tint_symbol_3; layout(location = 2) in float perspective_center_1; layout(location = 3) centroid in float perspective_centroid_1; layout(location = 4) in float perspective_sample_1; layout(location = 5) in float linear_center_1; layout(location = 6) centroid in float linear_centroid_1; layout(location = 7) in float linear_sample_1; struct In { float none; float tint_symbol; float perspective_center; float perspective_centroid; float perspective_sample; float linear_center; float linear_centroid; float linear_sample; }; void tint_symbol_1(In tint_symbol_2) { } void main() { In tint_symbol_4 = In(none_1, tint_symbol_3, perspective_center_1, perspective_centroid_1, perspective_sample_1, linear_center_1, linear_centroid_1, linear_sample_1); tint_symbol_1(tint_symbol_4); return; }