#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } struct S { ivec4 a[4]; }; layout(binding = 0, std430) buffer tint_symbol_block_ssbo { S inner[]; } tint_symbol; uint v = 0u; int idx1() { v = (v + 1u); return 1; } int idx2() { v = (v + 1u); return 2; } int idx3() { v = (v + 1u); return 3; } int idx4() { v = (v + 1u); return 4; } int idx5() { v = (v + 1u); return 0; } int idx6() { v = (v + 1u); return 2; } void tint_symbol_1() { { int tint_symbol_6 = idx1(); int tint_symbol_7 = idx2(); int tint_symbol_2_save = tint_symbol_6; int tint_symbol_2_save_1 = tint_symbol_7; int tint_symbol_3 = idx3(); tint_symbol.inner[tint_symbol_2_save].a[tint_symbol_2_save_1][tint_symbol_3] = (tint_symbol.inner[tint_symbol_2_save].a[tint_symbol_2_save_1][tint_symbol_3] + 1); while (true) { if (!((v < 10u))) { break; } { } { int tint_symbol_8 = idx4(); int tint_symbol_9 = idx5(); int tint_symbol_4_save = tint_symbol_8; int tint_symbol_4_save_1 = tint_symbol_9; int tint_symbol_5 = idx6(); tint_symbol.inner[tint_symbol_4_save].a[tint_symbol_4_save_1][tint_symbol_5] = (tint_symbol.inner[tint_symbol_4_save].a[tint_symbol_4_save_1][tint_symbol_5] + 1); } } } }