// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_FRAMEBUFFER_H_ #define BACKEND_FRAMEBUFFER_H_ #include "backend/Builder.h" #include "backend/Forward.h" #include "backend/RefCounted.h" #include "nxt/nxtcpp.h" #include #include namespace backend { class FramebufferBase : public RefCounted { public: struct ClearColor { float color[4] = {}; }; struct ClearDepthStencil { float depth = 1.0f; uint32_t stencil = 0; }; FramebufferBase(FramebufferBuilder* builder); DeviceBase* GetDevice(); RenderPassBase* GetRenderPass(); TextureViewBase* GetTextureView(uint32_t attachmentSlot); ClearColor GetClearColor(uint32_t attachmentSlot); ClearDepthStencil GetClearDepthStencil(uint32_t attachmentSlot); uint32_t GetWidth() const; uint32_t GetHeight() const; // NXT API void AttachmentSetClearColor(uint32_t attachmentSlot, float clearR, float clearG, float clearB, float clearA); void AttachmentSetClearDepthStencil(uint32_t attachmentSlot, float clearDepth, uint32_t clearStencil); private: DeviceBase* mDevice; Ref mRenderPass; uint32_t mWidth = 0; uint32_t mHeight = 0; std::vector> mTextureViews; std::vector mClearColors; std::vector mClearDepthStencils; }; class FramebufferBuilder : public Builder { public: FramebufferBuilder(DeviceBase* device); // NXT API FramebufferBase* GetResultImpl() override; void SetRenderPass(RenderPassBase* renderPass); void SetDimensions(uint32_t width, uint32_t height); void SetAttachment(uint32_t attachmentSlot, TextureViewBase* textureView); private: friend class FramebufferBase; Ref mRenderPass; uint32_t mWidth = 0; uint32_t mHeight = 0; std::vector> mTextureViews; int mPropertiesSet = 0; }; } // namespace backend #endif // BACKEND_FRAMEBUFFER_H_