#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct tint_private_vars_struct { bool tint_discarded; }; struct Uniforms { /* 0x0000 */ float2 u_scale; /* 0x0008 */ float2 u_offset; }; struct VertexOutputs { float2 texcoords; float4 position; }; struct tint_symbol { float2 texcoords [[user(locn0)]]; float4 position [[position]]; }; VertexOutputs vs_main_inner(uint VertexIndex, const constant Uniforms* const tint_symbol_4) { tint_array texcoord = tint_array{float2(-0.5f, 0.0f), float2(1.5f, 0.0f), float2(0.5f, 2.0f)}; VertexOutputs output = {}; output.position = float4(((texcoord[VertexIndex] * 2.0f) - float2(1.0f)), 0.0f, 1.0f); bool flipY = ((*(tint_symbol_4)).u_scale[1] < 0.0f); if (flipY) { output.texcoords = ((((texcoord[VertexIndex] * (*(tint_symbol_4)).u_scale) + (*(tint_symbol_4)).u_offset) * float2(1.0f, -1.0f)) + float2(0.0f, 1.0f)); } else { output.texcoords = ((((texcoord[VertexIndex] * float2(1.0f, -1.0f)) + float2(0.0f, 1.0f)) * (*(tint_symbol_4)).u_scale) + (*(tint_symbol_4)).u_offset); } return output; } vertex tint_symbol vs_main(const constant Uniforms* tint_symbol_5 [[buffer(0)]], uint VertexIndex [[vertex_id]]) { VertexOutputs const inner_result = vs_main_inner(VertexIndex, tint_symbol_5); tint_symbol wrapper_result = {}; wrapper_result.texcoords = inner_result.texcoords; wrapper_result.position = inner_result.position; return wrapper_result; } struct tint_symbol_2 { float2 texcoord [[user(locn0)]]; }; struct tint_symbol_3 { float4 value [[color(0)]]; }; float4 fs_main_inner(float2 texcoord, thread tint_private_vars_struct* const tint_private_vars) { float2 clampedTexcoord = clamp(texcoord, float2(0.0f), float2(1.0f)); if (!(all((clampedTexcoord == texcoord)))) { (*(tint_private_vars)).tint_discarded = true; } float4 srcColor = float4(0.0f); return srcColor; } fragment tint_symbol_3 fs_main(tint_symbol_2 tint_symbol_1 [[stage_in]]) { thread tint_private_vars_struct tint_private_vars = {}; tint_private_vars.tint_discarded = false; float4 const inner_result_1 = fs_main_inner(tint_symbol_1.texcoord, &(tint_private_vars)); tint_symbol_3 wrapper_result_1 = {}; wrapper_result_1.value = inner_result_1; if (tint_private_vars.tint_discarded) { discard_fragment(); } return wrapper_result_1; }