fn cosh_e0c1de() { var res : vec4 = cosh(vec4(0.0f)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { cosh_e0c1de(); return vec4(); } @fragment fn fragment_main() { cosh_e0c1de(); } @compute @workgroup_size(1) fn compute_main() { cosh_e0c1de(); }