fn max_462050() { var res : vec2<f32> = max(vec2<f32>(1.0f), vec2<f32>(1.0f)); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec2<f32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { max_462050(); return vec4<f32>(); } @fragment fn fragment_main() { max_462050(); } @compute @workgroup_size(1) fn compute_main() { max_462050(); }