fn transpose_ed4bdc() { var res : mat2x3 = transpose(mat3x2(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_ed4bdc(); return vec4(); } @fragment fn fragment_main() { transpose_ed4bdc(); } @compute @workgroup_size(1) fn compute_main() { transpose_ed4bdc(); }