#include using namespace metal; struct main_out { float4 out_var_SV_TARGET_1; }; struct tint_symbol_1 { float4 out_var_SV_TARGET_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_4) { *(tint_symbol_4) = float4(INFINITY, INFINITY, INFINITY, INFINITY); return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_1(&(tint_symbol_5)); main_out const tint_symbol_2 = {.out_var_SV_TARGET_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.out_var_SV_TARGET_1=tint_symbol_2.out_var_SV_TARGET_1}; return tint_symbol_3; }