#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void unpack2x16float_32a5cf() { float2 res = float2(as_type(1u)); } vertex tint_symbol vertex_main() { unpack2x16float_32a5cf(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { unpack2x16float_32a5cf(); return; } kernel void compute_main() { unpack2x16float_32a5cf(); return; }