#include using namespace metal; float4 tint_degrees(float4 param_0) { return param_0 * 57.295779513082322865; } float3 tint_degrees_1(float3 param_0) { return param_0 * 57.295779513082322865; } float2 tint_degrees_2(float2 param_0) { return param_0 * 57.295779513082322865; } float tint_degrees_3(float param_0) { return param_0 * 57.295779513082322865; } kernel void tint_symbol() { float4 const va = float4(0.0f); float4 const a = tint_degrees(va); float4 const vb = float4(1.0f); float4 const b = tint_degrees(vb); float4 const vc = float4(1.0f, 2.0f, 3.0f, 4.0f); float4 const c = tint_degrees(vc); float3 const vd = float3(0.0f); float3 const d = tint_degrees_1(vd); float3 const ve = float3(1.0f); float3 const e = tint_degrees_1(ve); float3 const vf = float3(1.0f, 2.0f, 3.0f); float3 const f = tint_degrees_1(vf); float2 const vg = float2(0.0f); float2 const g = tint_degrees_2(vg); float2 const vh = float2(1.0f); float2 const h = tint_degrees_2(vh); float2 const vi = float2(1.0f, 2.0f); float2 const i = tint_degrees_2(vi); float const vj = 1.0f; float const j = tint_degrees_3(vj); float const vk = 2.0f; float const k = tint_degrees_3(vk); float const vl = 3.0f; float const l = tint_degrees_3(vl); return; }