#version 310 es #extension GL_AMD_gpu_shader_half_float : require precision mediump float; layout(location = 0) out int value; int main0() { return 1; } void main() { int inner_result = main0(); value = inner_result; return; } #version 310 es #extension GL_AMD_gpu_shader_half_float : require precision mediump float; layout(location = 1) out uint value; uint main1() { return 1u; } void main() { uint inner_result = main1(); value = inner_result; return; } #version 310 es #extension GL_AMD_gpu_shader_half_float : require precision mediump float; layout(location = 2) out float value; float main2() { return 1.0f; } void main() { float inner_result = main2(); value = inner_result; return; } #version 310 es #extension GL_AMD_gpu_shader_half_float : require precision mediump float; layout(location = 3) out vec4 value; vec4 main3() { return vec4(1.0f, 2.0f, 3.0f, 4.0f); } void main() { vec4 inner_result = main3(); value = inner_result; return; } #version 310 es #extension GL_AMD_gpu_shader_half_float : require precision mediump float; layout(location = 4) out float16_t value; float16_t main4() { return 2.25hf; } void main() { float16_t inner_result = main4(); value = inner_result; return; } #version 310 es #extension GL_AMD_gpu_shader_half_float : require precision mediump float; layout(location = 5) out f16vec3 value; f16vec3 main5() { return f16vec3(3.0hf, 5.0hf, 8.0hf); } void main() { f16vec3 inner_result = main5(); value = inner_result; return; }