SKIP: FAILED #version 310 es precision mediump float; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void f() { vec3 a = vec3(1.0f, 2.0f, 3.0f); vec3 b = vec3(4.0f, 5.0f, 6.0f); vec3 r = (a % b); return; } void main() { f(); } Error parsing GLSL shader: ERROR: 0:8: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump 3-component vector of float' and a right operand of type ' temp mediump 3-component vector of float' (or there is no acceptable conversion) ERROR: 0:8: '' : compilation terminated ERROR: 2 compilation errors. No code generated.