#version 310 es precision mediump float; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } void main() { unused_entry_point(); } void f() { float a = vec2(1.0f).y; float b = vec3(1.0f).z; float c = vec4(1.0f).w; }