SKIP: FAILED #version 310 es precision mediump float; struct S { uint field0; float field1; uint field2[2]; }; void main_1() { bool x_101_phi = false; bool x_11 = (true & true); bool x_12 = !(x_11); x_101_phi = x_11; if (true) { x_101_phi = x_12; } bool x_101 = x_101_phi; return; } void tint_symbol() { main_1(); return; } void main() { tint_symbol(); } Error parsing GLSL shader: ERROR: 0:12: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const bool' and a right operand of type ' const bool' (or there is no acceptable conversion) ERROR: 0:12: '' : compilation terminated ERROR: 2 compilation errors. No code generated.