SKIP: FAILED #version 310 es precision mediump float; void main_1() { bvec2 x_1 = (bvec2(true, false) & bvec2(false, true)); return; } void tint_symbol() { main_1(); return; } void main() { tint_symbol(); } Error parsing GLSL shader: ERROR: 0:5: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const 2-component vector of bool' and a right operand of type ' const 2-component vector of bool' (or there is no acceptable conversion) ERROR: 0:5: '' : compilation terminated ERROR: 2 compilation errors. No code generated.