SKIP: FAILED #version 310 es precision mediump float; struct tint_padded_array_element { float el; }; struct buf1 { tint_padded_array_element x_GLF_uniform_float_values[2]; }; struct tint_padded_array_element_1 { int el; }; struct buf0 { tint_padded_array_element_1 x_GLF_uniform_int_values[4]; }; layout(binding = 1) uniform buf1_1 { tint_padded_array_element x_GLF_uniform_float_values[2]; } x_7; layout(binding = 0) uniform buf0_1 { tint_padded_array_element_1 x_GLF_uniform_int_values[4]; } x_10; vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { mat2x3 m23 = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); int i = 0; float x_46 = x_7.x_GLF_uniform_float_values[1].el; m23 = mat2x3(vec3(x_46, 0.0f, 0.0f), vec3(0.0f, x_46, 0.0f)); i = 1; while (true) { bool x_80 = false; bool x_81_phi = false; int x_54 = i; int x_56 = x_10.x_GLF_uniform_int_values[3].el; if ((x_54 < x_56)) { } else { break; } int x_60 = x_10.x_GLF_uniform_int_values[0].el; int x_62 = x_10.x_GLF_uniform_int_values[2].el; float x_64 = x_7.x_GLF_uniform_float_values[0].el; float x_66 = m23[x_60][x_62]; m23[x_60][x_62] = (x_66 + x_64); float x_70 = tint_symbol.y; float x_72 = x_7.x_GLF_uniform_float_values[0].el; if ((x_70 < x_72)) { } x_81_phi = true; if (true) { float x_79 = tint_symbol.x; x_80 = (x_79 < 0.0f); x_81_phi = x_80; } if (!(x_81_phi)) { break; } { i = (i + 1); } } mat2x3 x_87 = m23; int x_89 = x_10.x_GLF_uniform_int_values[1].el; int x_92 = x_10.x_GLF_uniform_int_values[1].el; int x_95 = x_10.x_GLF_uniform_int_values[1].el; int x_98 = x_10.x_GLF_uniform_int_values[1].el; int x_101 = x_10.x_GLF_uniform_int_values[1].el; int x_104 = x_10.x_GLF_uniform_int_values[0].el; mat2x3 x_108 = mat2x3(vec3(float(x_89), float(x_92), float(x_95)), vec3(float(x_98), float(x_101), float(x_104))); if ((all(equal(x_87[0u], x_108[0u])) & all(equal(x_87[1u], x_108[1u])))) { int x_122 = x_10.x_GLF_uniform_int_values[0].el; int x_125 = x_10.x_GLF_uniform_int_values[1].el; int x_128 = x_10.x_GLF_uniform_int_values[1].el; int x_131 = x_10.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(float(x_122), float(x_125), float(x_128), float(x_131)); } else { int x_135 = x_10.x_GLF_uniform_int_values[1].el; float x_136 = float(x_135); x_GLF_color = vec4(x_136, x_136, x_136, x_136); } return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_4 { vec4 tint_symbol_2; }; struct tint_symbol_5 { vec4 x_GLF_color_1; }; main_out tint_symbol_1_inner(vec4 tint_symbol_2) { tint_symbol = tint_symbol_2; main_1(); main_out tint_symbol_6 = main_out(x_GLF_color); return tint_symbol_6; } tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } layout(location = 0) out vec4 x_GLF_color_1; void main() { tint_symbol_4 inputs; inputs.tint_symbol_2 = gl_FragCoord; tint_symbol_5 outputs; outputs = tint_symbol_1(inputs); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:75: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' global bool' and a right operand of type ' global bool' (or there is no acceptable conversion) ERROR: 0:75: '' : compilation terminated ERROR: 2 compilation errors. No code generated.