SKIP: FAILED #version 310 es precision mediump float; struct buf0 { vec2 injectionSwitch; }; layout(binding = 0) uniform buf0_1 { vec2 injectionSwitch; } x_8; vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); float x_190 = 0.0f; float x_262 = 0.0f; int x_63_phi = 0; int x_103_phi = 0; int x_112_phi = 0; float x_263_phi = 0.0f; float x_60 = x_8.injectionSwitch.x; int x_61 = int(x_60); x_63_phi = x_61; while (true) { int x_100 = 0; int x_98 = 0; int x_96 = 0; int x_94 = 0; int x_92 = 0; int x_90 = 0; int x_88 = 0; int x_86 = 0; int x_84 = 0; int x_82 = 0; int x_64_phi = 0; int x_63 = x_63_phi; int x_68[10] = data; int tint_symbol_6[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); data = tint_symbol_6; data = x_68; int x_69 = (x_63 + 1); x_64_phi = x_69; switch(x_63) { case 9: { data[x_63] = -5; x_100 = (x_63 + 1); x_64_phi = x_100; break; } case 8: { data[x_63] = -4; x_98 = (x_63 + 1); x_64_phi = x_98; break; } case 7: { data[x_63] = -3; x_96 = (x_63 + 1); x_64_phi = x_96; break; } case 6: { data[x_63] = -2; x_94 = (x_63 + 1); x_64_phi = x_94; break; } case 5: { data[x_63] = -1; x_92 = (x_63 + 1); x_64_phi = x_92; break; } case 4: { data[x_63] = 0; x_90 = (x_63 + 1); x_64_phi = x_90; break; } case 3: { data[x_63] = 1; x_88 = (x_63 + 1); x_64_phi = x_88; break; } case 2: { data[x_63] = 2; x_86 = (x_63 + 1); x_64_phi = x_86; break; } case 1: { data[x_63] = 3; x_84 = (x_63 + 1); x_64_phi = x_84; break; } case 0: { data[x_63] = 4; x_82 = (x_63 + 1); x_64_phi = x_82; break; } default: { break; } } int x_64 = x_64_phi; { x_63_phi = x_64; if ((x_64 < 10)) { } else { break; } } } x_103_phi = 0; while (true) { int x_104 = 0; int x_103 = x_103_phi; if ((x_103 < 10)) { } else { break; } { int x_109 = data[x_103]; temp[x_103] = x_109; x_104 = (x_103 + 1); x_103_phi = x_104; } } x_112_phi = 1; while (true) { int x_113 = 0; int x_119_phi = 0; int x_112 = x_112_phi; if ((x_112 <= 9)) { } else { break; } x_119_phi = 0; while (true) { int x_131 = 0; int x_136 = 0; int x_131_phi = 0; int x_134_phi = 0; int x_136_phi = 0; int x_158_phi = 0; int x_161_phi = 0; int x_171_phi = 0; int x_119 = x_119_phi; if ((x_119 < 9)) { } else { break; } int x_125 = (x_119 + x_112); int x_126 = (x_125 - 1); int x_120 = (x_119 + (2 * x_112)); int x_129 = min((x_120 - 1), 9); x_131_phi = x_119; x_134_phi = x_125; x_136_phi = x_119; while (true) { int x_151 = 0; int x_154 = 0; int x_135_phi = 0; int x_137_phi = 0; x_131 = x_131_phi; int x_134 = x_134_phi; x_136 = x_136_phi; if (((x_136 <= x_126) & (x_134 <= x_129))) { } else { break; } int x_143_save = x_136; int x_144 = data[x_143_save]; int x_145_save = x_134; int x_146 = data[x_145_save]; int x_132 = (x_131 + 1); if ((x_144 < x_146)) { x_151 = (x_136 + 1); int x_152 = data[x_143_save]; temp[x_131] = x_152; x_135_phi = x_134; x_137_phi = x_151; } else { x_154 = (x_134 + 1); int x_155 = data[x_145_save]; temp[x_131] = x_155; x_135_phi = x_154; x_137_phi = x_136; } int x_135 = x_135_phi; int x_137 = x_137_phi; { x_131_phi = x_132; x_134_phi = x_135; x_136_phi = x_137; } } x_158_phi = x_131; x_161_phi = x_136; while (true) { int x_159 = 0; int x_162 = 0; int x_158 = x_158_phi; int x_161 = x_161_phi; if (((x_161 < 10) & (x_161 <= x_126))) { } else { break; } { x_159 = (x_158 + 1); x_162 = (x_161 + 1); int x_168 = data[x_161]; temp[x_158] = x_168; x_158_phi = x_159; x_161_phi = x_162; } } x_171_phi = x_119; while (true) { int x_172 = 0; int x_171 = x_171_phi; if ((x_171 <= x_129)) { } else { break; } { int x_177 = temp[x_171]; data[x_171] = x_177; x_172 = (x_171 + 1); x_171_phi = x_172; } } { x_119_phi = x_120; } } { x_113 = (2 * x_112); x_112_phi = x_113; } } int x_181 = 0; float x_199 = 0.0f; float x_261 = 0.0f; float x_262_phi = 0.0f; float x_180 = tint_symbol.y; x_181 = int(x_180); if ((x_181 < 30)) { int x_187 = data[0]; x_190 = (0.5f + (float(x_187) * 0.100000001f)); x_263_phi = x_190; } else { float x_208 = 0.0f; float x_260 = 0.0f; float x_261_phi = 0.0f; if ((x_181 < 60)) { int x_196 = data[1]; x_199 = (0.5f + (float(x_196) * 0.100000001f)); x_262_phi = x_199; } else { float x_217 = 0.0f; float x_259 = 0.0f; float x_260_phi = 0.0f; if ((x_181 < 90)) { int x_205 = data[2]; x_208 = (0.5f + (float(x_205) * 0.100000001f)); x_261_phi = x_208; } else { if ((x_181 < 120)) { int x_214 = data[3]; x_217 = (0.5f + (float(x_214) * 0.100000001f)); x_260_phi = x_217; } else { float x_230 = 0.0f; float x_258 = 0.0f; float x_259_phi = 0.0f; if ((x_181 < 150)) { discard; } else { float x_239 = 0.0f; float x_257 = 0.0f; float x_258_phi = 0.0f; if ((x_181 < 180)) { int x_227 = data[5]; x_230 = (0.5f + (float(x_227) * 0.100000001f)); x_259_phi = x_230; } else { float x_248 = 0.0f; float x_256 = 0.0f; float x_257_phi = 0.0f; if ((x_181 < 210)) { int x_236 = data[6]; x_239 = (0.5f + (float(x_236) * 0.100000001f)); x_258_phi = x_239; } else { if ((x_181 < 240)) { int x_245 = data[7]; x_248 = (0.5f + (float(x_245) * 0.100000001f)); x_257_phi = x_248; } else { if ((x_181 < 270)) { } else { discard; } int x_253 = data[8]; x_256 = (0.5f + (float(x_253) * 0.100000001f)); x_257_phi = x_256; } x_257 = x_257_phi; x_258_phi = x_257; } x_258 = x_258_phi; x_259_phi = x_258; } x_259 = x_259_phi; } x_260_phi = x_259; } x_260 = x_260_phi; x_261_phi = x_260; } x_261 = x_261_phi; x_262_phi = x_261; } x_262 = x_262_phi; x_263_phi = x_262; } float x_263 = x_263_phi; x_GLF_color = vec4(x_263, x_263, x_263, 1.0f); return; } struct main_out { vec4 x_GLF_color_1; }; struct tint_symbol_4 { vec4 tint_symbol_2; }; struct tint_symbol_5 { vec4 x_GLF_color_1; }; main_out tint_symbol_1_inner(vec4 tint_symbol_2) { tint_symbol = tint_symbol_2; main_1(); main_out tint_symbol_7 = main_out(x_GLF_color); return tint_symbol_7; } tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } layout(location = 0) out vec4 x_GLF_color_1; void main() { tint_symbol_4 inputs; inputs.tint_symbol_2 = gl_FragCoord; tint_symbol_5 outputs; outputs = tint_symbol_1(inputs); x_GLF_color_1 = outputs.x_GLF_color_1; } Error parsing GLSL shader: ERROR: 0:173: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) ERROR: 0:173: '' : compilation terminated ERROR: 2 compilation errors. No code generated.