enable f16; fn min_ab0acd() { var arg_0 = vec3(f16()); var arg_1 = vec3(f16()); var res : vec3 = min(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { min_ab0acd(); return vec4(); } @fragment fn fragment_main() { min_ab0acd(); } @compute @workgroup_size(1) fn compute_main() { min_ab0acd(); }