#version 310 es precision mediump float; uniform highp sampler3D arg_0_arg_1; void textureSample_2149ec() { vec3 arg_2 = vec3(0.0f); vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec3(0)); } void fragment_main() { textureSample_2149ec(); } void main() { fragment_main(); return; }