@group(1) @binding(0) var arg_0 : texture_2d; @group(1) @binding(1) var arg_1 : sampler; fn textureSample_85c4ba() { var arg_2 = vec2(); const arg_3 = vec2(); var res : vec4 = textureSample(arg_0, arg_1, arg_2, arg_3); } @fragment fn fragment_main() { textureSample_85c4ba(); }