var<private> x_GLF_color : vec4<f32>; fn main_1() { var v1 : vec2<f32>; var v2 : vec2<f32>; v1 = vec2<f32>(1.0, -1.0); let x_22 : vec2<f32> = v1; v2 = step(vec2<f32>(0.400000006, 0.400000006), sinh(x_22)); let x_27 : f32 = v2.x; let x_29 : f32 = v2.y; let x_31 : f32 = v2.y; let x_33 : f32 = v2.x; x_GLF_color = vec4<f32>(x_27, x_29, x_31, x_33); return; } struct main_out { @location(0) x_GLF_color_1 : vec4<f32>, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }