struct frexp_result_f32_1 { float fract; int exp; }; struct frexp_result_f32 { float f; }; static frexp_result_f32 a = (frexp_result_f32)0; const frexp_result_f32_1 c = {0.5f, 1}; static frexp_result_f32_1 b = c; struct tint_symbol { float4 value : SV_Target0; }; float4 main_inner() { return float4(a.f, b.fract, 0.0f, 0.0f); } tint_symbol main() { const float4 inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; }