float tint_trunc(float param_0) { return param_0 < 0 ? ceil(param_0) : floor(param_0); } float tint_float_mod(float lhs, float rhs) { return (lhs - (tint_trunc((lhs / rhs)) * rhs)); } [numthreads(1, 1, 1)] void f() { const float a = 1.0f; const float b = 2.0f; const float r = tint_float_mod(a, b); return; }