vector tint_trunc(vector param_0) { return param_0 < 0 ? ceil(param_0) : floor(param_0); } vector tint_float_mod(float16_t lhs, vector rhs) { const vector l = vector((lhs).xxx); return (l - (tint_trunc((l / rhs)) * rhs)); } [numthreads(1, 1, 1)] void f() { const float16_t a = float16_t(4.0h); const vector b = vector(float16_t(1.0h), float16_t(2.0h), float16_t(3.0h)); const vector r = tint_float_mod(a, b); return; }