#include using namespace metal; int3 tint_mod(int lhs, int3 rhs) { int3 const l = int3(lhs); int3 const rhs_or_one = select(rhs, int3(1), ((rhs == int3(0)) | ((l == int3((-2147483647 - 1))) & (rhs == int3(-1))))); if (any(((uint3((l | rhs_or_one)) & uint3(2147483648u)) != uint3(0u)))) { return as_type((as_type(l) - as_type(as_type((as_type((l / rhs_or_one)) * as_type(rhs_or_one)))))); } else { return (l % rhs_or_one); } } kernel void f() { int const a = 4; int3 const b = int3(1, 2, 3); int3 const r = tint_mod(a, b); return; }