Texture2D src : register(t0, space0); Texture2D tint_symbol : register(t1, space0); RWByteAddressBuffer output : register(u2, space0); cbuffer cbuffer_uniforms : register(b3, space0) { uint4 uniforms[2]; }; bool aboutEqual(float value, float expect) { return (abs((value - expect)) < 0.001f); } struct tint_symbol_2 { uint3 GlobalInvocationID : SV_DispatchThreadID; }; [numthreads(1, 1, 1)] void main(tint_symbol_2 tint_symbol_1) { const uint3 GlobalInvocationID = tint_symbol_1.GlobalInvocationID; int2 tint_tmp; src.GetDimensions(tint_tmp.x, tint_tmp.y); const int2 srcSize = tint_tmp; int2 tint_tmp_1; tint_symbol.GetDimensions(tint_tmp_1.x, tint_tmp_1.y); const int2 dstSize = tint_tmp_1; const uint2 dstTexCoord = uint2(GlobalInvocationID.xy); const float4 nonCoveredColor = float4(0.0f, 1.0f, 0.0f, 1.0f); bool success = true; bool tint_tmp_4 = (dstTexCoord.x < uniforms[1].x); if (!tint_tmp_4) { tint_tmp_4 = (dstTexCoord.y < uniforms[1].y); } bool tint_tmp_3 = (tint_tmp_4); if (!tint_tmp_3) { tint_tmp_3 = (dstTexCoord.x >= (uniforms[1].x + uniforms[1].z)); } bool tint_tmp_2 = (tint_tmp_3); if (!tint_tmp_2) { tint_tmp_2 = (dstTexCoord.y >= (uniforms[1].y + uniforms[1].w)); } if ((tint_tmp_2)) { bool tint_tmp_5 = success; if (tint_tmp_5) { tint_tmp_5 = all((tint_symbol.Load(int3(dstTexCoord, 0)) == nonCoveredColor)); } success = (tint_tmp_5); } else { uint2 srcTexCoord = ((dstTexCoord - uniforms[1].xy) + uniforms[0].zw); if ((uniforms[0].x == 1u)) { srcTexCoord.y = ((uint(srcSize.y) - srcTexCoord.y) - 1u); } const float4 srcColor = src.Load(int3(srcTexCoord, 0)); const float4 dstColor = tint_symbol.Load(int3(dstTexCoord, 0)); if ((uniforms[0].y == 2u)) { bool tint_tmp_7 = success; if (tint_tmp_7) { tint_tmp_7 = aboutEqual(dstColor.r, srcColor.r); } bool tint_tmp_6 = (tint_tmp_7); if (tint_tmp_6) { tint_tmp_6 = aboutEqual(dstColor.g, srcColor.g); } success = (tint_tmp_6); } else { bool tint_tmp_11 = success; if (tint_tmp_11) { tint_tmp_11 = aboutEqual(dstColor.r, srcColor.r); } bool tint_tmp_10 = (tint_tmp_11); if (tint_tmp_10) { tint_tmp_10 = aboutEqual(dstColor.g, srcColor.g); } bool tint_tmp_9 = (tint_tmp_10); if (tint_tmp_9) { tint_tmp_9 = aboutEqual(dstColor.b, srcColor.b); } bool tint_tmp_8 = (tint_tmp_9); if (tint_tmp_8) { tint_tmp_8 = aboutEqual(dstColor.a, srcColor.a); } success = (tint_tmp_8); } } const uint outputIndex = ((GlobalInvocationID.y * uint(dstSize.x)) + GlobalInvocationID.x); if (success) { output.Store((4u * outputIndex), asuint(1u)); } else { output.Store((4u * outputIndex), asuint(0u)); } return; }