#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void refract_7e02e6() { float4 res = refract(float4(), float4(), 1.0f); } vertex tint_symbol vertex_main() { refract_7e02e6(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { refract_7e02e6(); return; } kernel void compute_main() { refract_7e02e6(); return; }