#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void textureLoad_19cf87(depth2d tint_symbol_2) { float res = tint_symbol_2.read(uint2(int2()), 0); } vertex tint_symbol vertex_main(depth2d tint_symbol_3 [[texture(0)]]) { textureLoad_19cf87(tint_symbol_3); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main(depth2d tint_symbol_4 [[texture(0)]]) { textureLoad_19cf87(tint_symbol_4); return; } kernel void compute_main(depth2d tint_symbol_5 [[texture(0)]]) { textureLoad_19cf87(tint_symbol_5); return; }