#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void reverseBits_7c4269() { int res = reverse_bits(1); } vertex tint_symbol vertex_main() { reverseBits_7c4269(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { reverseBits_7c4269(); return; } kernel void compute_main() { reverseBits_7c4269(); return; }