fn tan_2f030e() { var res : f32 = tan(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { tan_2f030e(); return vec4(); } [[stage(fragment)]] fn fragment_main() { tan_2f030e(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { tan_2f030e(); }