enable f16; fn distance_892a5d() { var res : f16 = distance(vec2(f16()), vec2(f16())); } @vertex fn vertex_main() -> @builtin(position) vec4 { distance_892a5d(); return vec4(); } @fragment fn fragment_main() { distance_892a5d(); } @compute @workgroup_size(1) fn compute_main() { distance_892a5d(); }